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The Ill Communication

Pixel Perfect
February 18, 2014 | 19:44 | Written by: snake911

While some of you schmoes are playing those “free-to-play” games on your phones that include you to pay a ton of in game purchases, I’m playing the true free to play game -- One-Dot Enemies.

A few years ago Kenji Eno (known for games such as Enemy Zero, Real Sound, and D) released a game for the iPhone called One-Dot Enemies.  The rule is simple: tap the very tiny enemies on the screen.  And man are they small!  Each enemy is one pixel in size.  It’s super hard to see them when they don’t move.  I usually confuse them with dust that’s on the screen.  When they move around they are easier to spot.

When you tap one, a colored skull is left behind for a few seconds.  Tap enough in a row without missing one and you’ll get a multi colored skull (which I’m guessing is a bonus of some sorts).  Sometimes you’ll get a big circle that moves across the screen.  Tapping it will cause an explosion of enemies to scatter from the circle; creating a sort of relief for you eyes of scanning the whole screen for an enemy.  The music is simple, but it fits the game well.

When you are done, you can go to the results screen that shows the number of enemies you’ve tapped. They are displayed inside of the circumference of a circle with another, much smaller circle within it at the center.  If you tap the button labeled [FLUSH], you will quickly notice that the circle is actually a toilet; and all of the one dot enemies will be flushed down it.  By doing this, you are submitting your total to a world total.  From my last game, the world score was 108,913,463.

Some sites note there are some Easter eggs in the game.  I haven’t found one yet, but hoping to accidentally trip over one.  I can only imagine what they can be, coming from Eno.

Give it a try; it will literally cost you nothing!

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