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The Ill Communication

Tales from the trenches
July 8, 2016 | 20:52 | Written by: snake911

Probably old news to everyone else, but I just came across Andy Gavin’s personal blog where he wrote in detail what happened during the development of Crash Bandicoot.  It was a really fascinating read from the beginning when they took a road trip across country to begin development on their next game following Way of the Warrior, to when they were Sony’s leading game at their booth at E3 1996 (and quickly hoisted to become PlayStation’s mascot during the PS1 era), to finally releasing the game.

In addition, I loved how he appended his partner’s opinions, Jason Rubin, to what he wrote about from the first few postings.  It’s great to hear from two different perspectives on the same topic he was discussing. Then he went further by getting others to speak their mind during the development process, from both inside and outside of Naughty Dog.

Both Andy, Jason, and the team did so much for the game, including Andy creating a programing language that was light on resources so they can take full advantage of the PlayStation’s hardware and capabilities!  So inspiring, so cool!

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