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The Ill Communication

Death is not the end
December 7, 2016 | 22:51 | Written by: snake911

For me, Let it Die was a total surprise.  I know it's been mentioned before and was originally announced way back in 2013, but I didn't become aware of its existence again until last weekend when I was at the keynote for PSX.  For me, the trailer for Let it Die was the top game I was most interested in out of the dozens they talked about, and it was a totally great to hear it was going to be free, and launched on the very same day!

While it was a bummer I couldn't play it while at PSX to get some of the cool giveaways they had if you played it there due to the line being about a mile long, I settled on waiting until I got home to download the game on my home console.  And when I launched it, I was taken aback by the sheer amount of style it has.

Out of the gate, Uncle Death has to be one of the raddest character designs out there.  Just look at him!  He's the Grim Reaper who's a skeleton with traditional black robe and a scythe.  But on top of that he's wearing xray looking sunglasses with red and white swirls, rides a skateboard, and calls you senpai.  As for the setting, having an island compacted densely with urban structures stacked high into the sky in a world gone mad is pretty neat.  And wrapping it all in an arcade based on a classic cabinet is the icing on the cake.

I never thought I'd ever play a free-to-play game, but Let it Die has to be the only exception that I'll probably ever make because for the most part it seems like it's pretty fair with them not shaking me down by paying for in-game items with real cash.  However, I haven't gotten very far, so it might bite me in the booty later on after I've leveled up my character.  But in the meantime, I have yet to spend any real money.

And if you're curious, Uncle Death perfectly described the game as being a cross between a hack and slash and a roguelike.  Two genres I don't necessarily care for, but with this game I'm giving them a pass.

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