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The Ill Communication

Wild in the streets

July 14, 2016 | 20:14 | Written by: snake911

Streets of Rage

This was originally planned to be an article for Streets of Rage 2, as that was the game from the series I had a more fonder memory of playing as a kid, but after recently going back and playing both the original and the sequel, I was surprised to find out that the original was waaaaaay better than 2, so I decided to do the article on Streets of Rage instead.  But definitely not Streets of Rage 3.  That’s a cheap, heap of trash, quick cash in of a game that had no reason to come out.

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Charting the course

July 12, 2016 | 22:34 | Written by: snake911

Watched the episode of Pre-Flight where Gill and Jason were hosting the Toonami panel at Anime Expo 2016, and holy crap was it jammed packed with information!  For starters, right off the bat they announced the latest show they acquired and are planning to begin airing very shortly: One-Punch Man.  I’ve heard of the name, but I never delved in to get more intel on it, but apparently it’s really popular.  Glad they picked it up so I can at least check it out to see how it is.  Looks cool, though, so I’m looking forward to it.

Next they announced they are doing Intruder 3!  This was a shocker for me as there was a 15 year gap between 1 and 2, but only a year between 2 and 3?!  But it makes sense there would be a third one based on the events of the second one, so I’m definitely looking forward to this.  They said it would be November-ish when it would air.

This one I remember them talking about a few months back, but this time they actually were able to talk about it a little.  It’s the return of Samurai Jack!  And they actually had a long, like 10 minute produced video to talk about the deet.  Genndy wants to finish Jack’s story, so he’s begun production for the latest season of Jack.  I really liked the video and it shows how the whole team is behind it, and with it on Adult Swim as opposed to Cartoon Network, there’s sure to be more rad violence than before.

After that they noted they are doing a miniseries led by Mamoru Oshii from Production I.G.  They told him to do whatever he wants.  That’s bold.  To give someone permission to create whatever they want could lead to some awesome stuff!  They showed a teaser for an Adult Swim ID he made, and it was wwaacckkkyy.  They said the show he’s making will debut in 2017.  I’m excited for this to see what kind of output can come from someone with total creative freedom.

And then they talked about them making a new season for FLCL.  I know they mentioned this before, but I have mixed feelings regarding it.  On one hand it’s not necessary to have a second season for FLCL.  But on the other, it would be interesting to see what other stuff they can pull out from that universe.  This one is a tall order to fill, so they need to be on the nose when it comes to creating more content for it.  For this, I’m cautiously optimistic about it.  I still need to watch the FLCL panel discussion about the show at AX16.  They should have more details about it there.

So yeah, looks like a lot of rad stuff is coming down the pike for Toonami fans. Woooooooooo!

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Tales from the trenches

July 8, 2016 | 20:52 | Written by: snake911

Probably old news to everyone else, but I just came across Andy Gavin’s personal blog where he wrote in detail what happened during the development of Crash Bandicoot.  It was a really fascinating read from the beginning when they took a road trip across country to begin development on their next game following Way of the Warrior, to when they were Sony’s leading game at their booth at E3 1996 (and quickly hoisted to become PlayStation’s mascot during the PS1 era), to finally releasing the game.

In addition, I loved how he appended his partner’s opinions, Jason Rubin, to what he wrote about from the first few postings.  It’s great to hear from two different perspectives on the same topic he was discussing. Then he went further by getting others to speak their mind during the development process, from both inside and outside of Naughty Dog.

Both Andy, Jason, and the team did so much for the game, including Andy creating a programing language that was light on resources so they can take full advantage of the PlayStation’s hardware and capabilities!  So inspiring, so cool!

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Back to business

June 27, 2016 | 19:47 | Written by: snake911

That month long gap since the last blog post was due to me working on the backend of the website.  The CMS I used recently released a huge update that needed a bit more involvement on my part than the typical upgrade.  And due to the fact that I’m just a schlub hack of a web engineer, it took me longer than expected to go forward with it compared to someone who actually knows what they’re doing.

First was understanding the requirements which basically were at the threshold which my web provider could support.  For it, I needed to make some adjustments to make sure all of the minimum requirements were cleared for the upgrade.  Next was making all of the backups and massaging the upgrade package to conform to my webserver’s settings.  Then came the upgrade which didn’t go as smoothly as I wanted it to.

But after my third attempt it looks like it finally worked out and now I’m done with the backend and can go back to posting more stuff about celebrating the shallow.  But don’t think I was resting on my laurels when it comes to content.  In fact, I have some cool stuff I hope to roll out during the next few months.  Those, plus I still have a few more entries to post for the games journal.  So if you like what you see on this site, come back in the coming months for new stuff to check out.

But as always, I’d like to thank the CMS dev team for doing such a great job of making a super flexible management system that novice like me or experts can work with all for the super low cost of free.

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Soldiers Without Boarders

May 25, 2016 | 20:12 | Written by: snake911

Metal Gear Solid: Peace Walker

After mix-felt opinions of what Metal Gear Solid 4 delivered as its conclusion for the multi-decades long series, some faithful fans of the franchise were disappointed by it; mostly with its story, the gameplay, or both. So when Konami began showing off the latest installment, Metal Gear Solid: Peace Walker for the PSP, you bet there was nerd hate skepticism towards it. But when the naysayers actually played it, their feelings of resentment evaporated for this post MGS4 title as it’s probably the most technical MGS game there is, with a great story to boot. You might call it a peace offering to all the fans.

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Musica! Musica! Musica!

May 21, 2016 | 09:24 | Written by: snake911

Man, a lot of good songs have been coming out within the last few weeks, but not from new artists --I’m increasingly not caring about new bands as I’m old and stuck to what I liked when I was in my teens and early twenties. All these bands I’m about to discuss are all rock, all roll, all soul.

First there was the new Blink 182 track that I mentioned a few posts back, but around the same time Garbage debut the first single from their new album slated to come out in June. "Empty" is a great song that includes some of that familiar guitar and synths I know the band for from their hits and the meaning behind the lyrics stay in line of someone with insecurities with themselves. If this one track is a representation for the rest of the album, we’re in for a treat in June when it’s released.

Then there’s RHCP with the album The Getaway that’s also scheduled to come out in June. The first single for it is a song titled “Dark Necessities.” It begins with a great intro with a heavy bass and guitar, slowly building momentum as they play together. A piano enter and creeps into the foreground and then smack, it’s just the bass with an awesome funk sound to it that leads us into the vocals of the song. I could go on about “Dark Necessities” but this take my word that all 5 minutes of it is good from start to finish.

It’s really shaping up to be a great summer of music for 2016, and it’s all in early summer! Come on, August. Don’t let us down.

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An evening at Chavez Ravine

May 16, 2016 | 21:28 | Written by: snake911

Went to another Dodger’s game during the weekend, and this one was full of goodies. It was my brother’s birthday gift to go to a game and I came along for the ride.

We went to a different spot again, with this one probably being the best angle I’ve seen for watching a game. We were on the top deck right up front on the edge with the fence so no obstructions were in the way of us viewing the field. Last year when we went to the right pavilion, it was a terrible way to watch the game due to 1) you can’t see the jumbo screens 2) you are facing the direction of the sun set (which btw takes forever to set) and 3) all the players are facing their butts at you except for the batter and catcher. The only major benefit for pavilion seating was the free all-you-can-eat meals.

With this new spot, however, there was one catch: the height.

Eek! We were really high up with a view almost showing what was directly below us. With a fear of heights, this was a terrible place to sit. I was terrified for the first few innings, fearful of accidently dropping something over the fence which is very short, only being about eye’s height when sitting down. On top of that the wiring mesh was spaced large enough to where something as large as a cell phone could slip through. So while it was designed for viewing the game with the least amount of obstructions, the safety aspect seemed skimpy (at least to a scardy cat like me). But after a while I got used to it and all was good.

Being right behind and above home place was really cool. Not only do you have a great view of the field, but the jumbo screens as well, and just the whole park in general. And since we were at the top deck, we were a short climb upstairs to the snack bar and the main store.

This game had a promotion gift at the gate entrance and this one was a model replica of Dodger Stadium. Although it was really detailed with colors and the overall shape of the stadium, it was lacking on quality. When inspecting up close, it looks rather cheap. To me, the box it came in looked better than the replica itself. Oh well, it’s better than the dumb bottle opener I got last time I was here. Still a neat freebie, though. (The pic below makes it look like it's a cake)

Snack wise I kept it simple with a Dodger Dog and a soda. Well actually it was a Super Dodger Dog, which I think is just a longer version of the Dodger Dog. For the drink I got the one that comes with a collectors cup with Clayton Kershaw embossed on it. This will go well with my Adrian Gonzalez cup that I got from a previous visit.

Whenever I go to the merchandise shop, I always look around but never actually buy anything, but this time I was determined to get something. I wanted to finally get a hat. And this time I succeeded in accomplishing that goal. Check it out!

Pretty rad, right? This one has a classic, old-school style look to it. Rather than a new hat that has a dome type of shape with the front flattened a bit for the team name, this cap is more rounded with a low profile build. The LA logo is large with an effect that looks like its been brushed to I guess age it, and the color blue is vibrant with the color under the bill being a kelly green that most caps used to sport. If anything, it reminds me of the cap Benny “The Jet” Rodriguez wore in The Sandlot. Now I just need a loose #30 jersey and a pair of P.F. Flyers and I'll be set!

In all, good times were had by all. The Dodgers won, the game wasn’t too short or too long, the weather was great, and I got a lot of stuff.

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