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MS Home - Gahan Wilson's The Ultimate Haunted House

November 15, 2016 | 20:18 | Written by: snake911

"What about the kids?"

Sure, Microsoft is using Home to help children expand their knowledge with software found in the Reference and Exploration catalog with products like Encarta, Microsoft Dinosaurs, and Microsoft Dangerous Creatures, but let's be honest: while interesting as those applications may be, it's about as fun as walking through a museum.  Where's the games!

As we saw in an earlier MS Home article, games are in the Entertainment catalog, but most are either remakes of arcade classics or flight simulators without much focus on kids being the primary players.  With this in mind, Microsoft went about and created the Kids catalog that is robust in software for the pint-sized computer user with titles that include games with educational topics in mind or just plain old fun.  Falling in line with the latter, this game is probably the oddest duck found in the kids section.

Gahan Wilson's The Ultimate Haunted House is an exploration game that has the player wonder around the inside of a haunted house.  You're trapped inside and need to find 13 keys hidden throughout the house before the thirteenth hour is herd chiming from the antique clock in the foyer.  If you don't find the keys in time, you're trapped in the house forever! *sounds of thunder*

I find this game to be odd because of its art, which is done by Gahan Wilson, an artist known for his macabre illustrations that center around monsters and murderers.  For this game, he toned down the spook level and designed monsters that were softer and kid friendly; otherwise I think kids may have been traumatized after playing the game.  But Gahan didn't just provide the art, he came up with the idea for the game itself, so when I say this is an odd game, he'd probably take it as a complement.

In relation to the character art, the backgrounds are drawn in the same fashion: non-straight, hand drawn lines filled in with bright, vibrant colors.  It's like playing a cartoon!  Which I'm sure looked absolutely amazing back in 1994 when the game came out, and actually still does today because of the hand drawn style of it all.  If anything, it has a real unique look that detaches itself from looking like most other games from the time that shared the same engine and thus had similar looking styles.  Some examples include games from LucasArts which used the SCUMM engine or games from Sierra using the SCI engine.

Ultimate Haunted House is a point-and-click game minus all of the verbs at the bottom of the screen.  Kids were kept in mind when designing this game as all of the menu options have been simplified to the max where Windows OS styled windows are kept to an minimum (mostly used for saving and loading games).  If anything, you can relate it more to Myst in the way that there are no option windows to take the player out of the experience.  The clock in the foyer acts like an options menu baked into the game itself with options like saving, loading, quitting the game, and accessing the help system.

As noted earlier, the goal of the game is to escape the mansion by collecting 13 keys hidden throughout the house.  There's an overall timer, so you need to complete the game within a limited time or it's game over.  13 in-game hours is all you have, where in real life is about 20-25 minutes per in-game hour.  The house has 13 rooms to cover, so this isn't the kind of game for they player to dally about.  You need to start searching for keys immediately.

The most interesting thing about UHH is the randomness of it all.  When you start a new game you need to select a difficulty level where the higher the difficulty, the more tasks you need to go through in order to find a key.  For example, instead of giving a monster two items, you only need to give one.  Rather than searching for and collecting a number of things and then combining them together to create a unique item, which in turn you give to a monster to receive a key, the already constructed item can be found without the need to scavenge for each thing and knowing what items you need to collect to construct it.

To help with that, there's a library with many books in it including cook books, formulas, spells, encyclopedias, and diaries.  Even though they are written to be funny, reading all of the books is rather dull and sucks the fun out of the game; and I doubt many (if any) kids cared about that part.  It kind of reminds me of the library in Myst where reading all of the partially burnt books on the shelf are time consuming and boring.  But fortunately for Myst there is no time limit, so you can read all of the materials at a leisurely pace.  UHH on the other hand has a time limit, and you get anxious when you are reading through the books because you hear the clock bell ringing from the foyer letting you know another hour has slipped by.

The monsters and where they show up are random.  When they want something from you, it might be different from what they wanted from a previous playthrough, although they have personalities and will want or reject items to match who they are.  For example the vampiress will reject a hand mirror while Frankenstein (Frankenstein's monster, whatever) will accept a brain.  The game encourages the player to try items out on many things to see if it triggers an event.  You might be hesitant to do that, but there is a place in the mansion to retrieve items, so don't fret over permanently losing an item while experimenting.  Go nuts!

Other than the library, there's not much reading in UHH.  Most is dialog spoken from the monsters and objects in the house.  Each monster has quite a bit of dialog to match whatever you hand over to it.  Once you complete the game you might have heard just a small fraction of all the dialog created for the game.  Even the Help and Tips options are all told through spoken dialog.  In addition, Gahan Wilson provides the voice for one of the monsters, a ghost with a good and an evil personality (also named Gahan).

If you're able to find all 13 keys within the time limit and escape the mansion, you literally get rewarded with items.  Although not very exciting, they consist of media files that include audio drops in WAV format and comic art from Gary in the BMP format where you need to open and view it with something like MS Paint.  Pretty weird that they give you this stuff outside of the game.  For kids, it seems like it would have been more practical to have an option menu called Rewards within the game that allows the player to playback the sound files or display the images so you can view them whenever you want without having to use 3rd party or OS level programs.  I don't know, maybe that was their sinister plan to have kids explore the operating system with the purpose of having them get familiar with Microsoft programs and the Windows platform.

When you look at the game as a whole, you can see it being like an interactive version of a children's story book.  One of the more eerie ones with creepy looking illustrations where you pause and think to yourself "is this ok for a child to read?"  Although it came out at a time before the ESRB, they did give a recommendation for players to be 8 years or older, which gives them some wiggle room with some of the content like seeing what appears to be blood spattered on some of the devices in the wreck room.  And with content like that, this makes it the most interesting game in the Kids catalog of Microsoft Home.  The kids love it!

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Master of the mystic arts

November 13, 2016 | 12:04 | Written by: snake911

Went and saw Doctor Strange yesterday and very much liked what I saw.  It was funny to see Benedict Cumberbatch taking the Hugh Laurie school of British person speaking with an American accent by speaking as deep and low as your voice can go to mask any overarching sounding vowels that may come out of his mouth.

Like all of the other Marvel movies, it contains all what you'd expect out of one: lots of action, good vs evil, fate of the world is a stake, and sarcastic remarks a plenty when the music stops.  Really, it has become comfort food for the average moviegoer such as myself.

Like you can see from the trailers and commercials, the trippy special effects borrow heavily from Inception, which was directed by Christopher Nolan, who also made the Dark Knight series of films for DC.  Interesting to see how both sides tend to get inspiration from the others side; likewise how the Justice League is doing for its series of upcoming films.

I like how I'm getting filled in with all of the unknown characters I saw while playing Ultimate Marvel vs Capcom 3.  When I originally played it, I had no clue who the heck Rocket Raccoon was until Guardians of the Galaxy came out.  And now the back story for Doctor Strange is fleshed out with this latest Marvel film.  Next, we should have Marvel shed some light on this Nova fellow.  He looks like he has an interesting story.

P.S. - Do you like how the first sentence of every paragraph in this post has the word "like" in it.

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Civic duty

November 8, 2016 | 19:27 | Written by: snake911

Welp, did my part for this election.  Casted my vote for President, city positions, and all of the state propositions.  It's about 7:30PM now and we're in the thick of vote counts, so as of right now, anything can happen!  Tomorrow will be an interesting day fo sho.

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Home is where the hatred is

October 31, 2016 | 07:02 | Written by: snake911

Ha!  Did you think I was finished with the games journal?  Well, actually I was, but then I decided to append one more article before closing it for a while.

Silent Hill 4: The Room

For me, Silent Hill 4 is better than some people make it out to be.  They are right in that it deviates a bit from the customary traits the series is known for, but that doesn't necessarily make it a bad thing, does it?  Checkout my write-up for it and decide if my defense makes sense or if I'm just a SH4 apologist.  In either case, Happy Halloween!  WoooOOOooooooOOO!


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A short review

October 27, 2016 | 22:45 | Written by: snake911

Really digging Atlanta.  I'm only on episode 3, so I still got some catching up to do, but I like what I've seen so far.  There's a well-balanced amount of comedy and drama where neither one overpowers the other.  In terms of characters I'm liking Alfred "Paper Boi" the most with his comedic dialog he has with Darius.

And in addition to balance, this definitely equalizes the heavy amount of Frasier watching I've been binging into lately.

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Redemption

October 25, 2016 | 20:08 | Written by: snake911

This post is a little late (a few weeks to be more specific) but things on my side have been busy as of late, so this site had to suffer in the back seat for a little while.

I went back to Dunkin' Donuts and this time the experience was better than my inaugural visit.  This time I received the non-mocha version of their Iced Latte.  It wasn't French Vanilla, but it was close enough being just plain vanilla, and with it the taste being much better than that trash-tasting mocha stuff.

And to complement it were two Reese's Peanut Butter Squares.  The inner frosting is where this desert shines as it has an incredible peanut butter flavor to it where you immediately think of the peanut butter cups it's trying to be.  Delicious, but I'll probably pass with it next time as it's too expensive to have on a regular basis.  Although, I guess it wasn't meant to be a regular as each of the squares were packaged in a nice box.  So nice in fact that I didn't wanna take them out of the box as they were presented so well!

But this isn't the end of me exploring the menu at Dunkin' Donuts.  The adventure continues!

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MS Home - Microsoft Encarta 96

October 20, 2016 | 20:24 | Written by: snake911

Research.  We've all needed to do research for school related projects and it required us going out and getting as much information on the subject as possible to then write a report for.  Back in the day this mainly involved going to either the school or city library (or both) and then checking out books related to the subject.  If needed, you can use an encyclopedia as a jumping off point to gather basic information on the subject and then using that intelligence gathering as a reference for the library to then select which books you need to check out.  As an example, imagine you are in elementary school and you need to do a report on one of the planets in the solar system.  First you would reference an encyclopedia to learn basic information about the solar system to find out what planets are in it with a summary of each one.  Once you've selected a planet, you can then go to the library and checkout books related to the planet.

If you were really lucky (like me) you had an encyclopedia collection at home.  In the 90s, the biggest name in home reference materials was Encyclopaedia Britannica, who had commercials running on mostly every children's television network or programming block, convincing parents that buying their set is the most important things to a child's education.  My parents bought the whole set, and dedicated a huge chunk of the living room for the bookcase that would hold all of the books.  With it we got the primary set, the "junior" set, the desk reference set (which was comprised of a dictionary, thesaurus, and book of quotes), and the yearbooks where the previous year was summarized into its own encyclopedia book.  For us, we had years 1993 to 1997.

Microsoft, seeing an opportunity to add educational material to their library of software to be used on their operating system, decided to create a digital version of an encyclopedia collection, removing the need to have a large part of your real estate reserved for bookshelves.  For small homes or apartments, this would be a huge selling point.  So with this enters Microsoft Encarta, the digital answer to home reference materials.

The first version was released in 1993, with annual updates for the product soon to follow.  Sure, size was a positive as everything fit on to one disc, but the second advantage was having the materials come to life by means of interactive entertainment, thanks in part to the new media type: the CD-ROM.  With it, you have the ability to include not only text and images, but sound and video clips, too.  Other parts include the ability to click objects to start, stop, or loop and animated image, something along the lines of an interactive flash app.  And encapsulating it all was an interface that mimicked how navigating worked to the World Wide Web with concepts like pages and hyperlinks.  Progress kept building for a few years until we had Microsoft Encarta '96, which is what we'll be looking at today.  Why this specific one, you ask?  It's the one I used back in the day.  That's why!

The first major facelift for Encarta happened a year earlier with Encarta '95 when most of the buttons now have their own unique look, to where everything now fits the theme of an executive looking application which comprises of a creamy, tannish colored background for the content which sits on top of a black backdrop.  Gone now are the default looking grey buttons found in Windows related products, giving the software a more professional look.  Minor changes were made to the interface between '95 and '96, mainly focused on the menu strip located at the top of the window, which was fine as the previous theme fits well for a research program.

Navigation begins at the main menu where the user can search for articles in a number of ways.  The default option would be to use the Find menu where a list of every article is displayed in alphabetical order.  Typing in your subject in the above text box will change the focus of the list to your search criteria.  If you want to work backwards and just search media like images, video, and sound clips, then the Look and Listen menu item is what you want.  Encarta also includes a world map where you can click on a region to zoom in on it so it'll list things such as cities, seas, mountains, and other major points of interest.  Some would even allow you to click on a name of a city or mountain to take you to the article.

Exploring articles through different ways of categorizations help to discover new subjects.  For example, Guided Tours ropes entries together into categories and then submenus called "tours" where related articles are queued up in order and are called "stops" that are along the tour.  One category is called Role Models and its submenu has a number of tours like Young Achievers, Olympic Medalists, and Visionary Thinkers.  If you were to select the tour called Young Achievers, articles from Alexander the Great, John Kennedy, and Shaquille O'Neal would come up as stops.

The main menu includes an item called Experiment that includes interactive animations that tie closely to articles scattered throughout Encarta.  One includes learning how orbits work while another is a game on natural wonders where you're shown an image of a natural wonder and you have to click on the world map where it's located.  Even though these are games of sorts, they don't compare to the juggernaut of a game that is included in Encarta called MindMaze, where you run through a medieval castle, room by room, and answering trivia questions along the way to progress forward.

While it would have looked cool if they made MindMaze a 3D game with something like the Doom engine (or the engine used for Hover!, for that matter) they instead opted for a 2D slideshow styled look where each room is a single image that they recycle over and over again.  The characters who ask you trivia questions are static profile images with no animation to them, making the experience of crawling through the game rather dull.  The gameplay aspect comes from answering multiple choice questions with a timer – the longer it takes to answer a question, the less points you'll receive.  You advance to the next level by earning enough points or getting to a certain room in the castle.  For a personal note, I can't believe I played this game so much when we just got our family computer.  I guess I just wanted to see what the ending was going to be.  A final boss?  A door leading to the outside?  A time warp where you're cursed to playing this game forever?!  Unfortunately, I never finished the quest to find out.

The tie in for MindMaze to the encyclopedia part of Encarta was the ability to read the articles from the multiple choice answers.  Each article's page included links to other articles related to the current one.  In addition, most pages included images where if you clicked it would bring up a larger image and a caption provided at the bottom of it.  Sound files and video files used the same media player that looks similar to an early version of Microsoft Media Player.  It's simplistic, but gets the job done.

Microsoft would continue this trend by releasing annual editions of Encarta until the year 2000 when they began to split between physical distribution and online access to an Encarta website which needed a subscription to get full access to.  At this point, the Encarta product began to lose it stability as online content began to take over as a primary source of information, mainly due to the fact that it was free and easy to access from any platform (not just Windows).

Encarta would eventually be handed over to another company who would continue managing the product by adding articles and updating older ones, but by 2009, Encarta became as obsolete as their former physical competitor, Encyclopaedia Britannica, and fell to the wayside, ending both the CD/DVD version and the Encarta website.  Today, Wikipedia is the go-to de facto standard when it comes to encyclopedia standard content; and possibly even more so since some articles can be pages worth of content as opposed to just a short summary located at the corner of a page with the physical version.

Alas poor Encarta, I knew him well.

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Double D in da house

October 3, 2016 | 20:45 | Written by: snake911

A Dunkin' Donuts just opened near my job and of course I had to check it out.  One big reason was because the franchise is fairly new to the California market, so I never had their donuts before.  They started in Orange County about a year ago and slowly spread outward until just last week when they opened one near me.

Even though they were never here until very recently, their TV commercials still broadcasted in our area, giving a "you can see but you can’t touch" mentality, making you want something from their menu even more!  We got Yum Yum Donuts, which I think would be the closest comparison to DD, but seemed more like a lower tiered version of them.  But no offense to Yum Yum as their donuts are pretty good.

I couldn't go in during the grand opening as it looked way too crowded, so I decided to wait until the weekend to swing by.  I kept things simple by ordering two strawberry frosted donuts with sprinkles and an iced latte.  The results: mediocre.

The donuts were good, but for the iced latte I wanted French Vanilla, but instead I got a Mocha flavored drink; which for me Mocha tastes like ashes.  Bleh!  I was able to choke down about half the cup until I was forced to toss it away because it tasted so nasty.  So as you may have suspected, for my first time trying Dunkin' Donuts, it wasn’t the awesome experience I was planning it to be.

But even though this order was bad, I'm sure there is a drink for me that I'll like.  Based on what I see on their website they have a good selection to pick from, so I'll give them another shot and see what the next drink is like.

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