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The Ill Communication

Periodical

February 13, 2014 | 20:02 | Written by: snake911

A few days ago this image was posted on Scroll’s twitter account.  In case you don’t know, Scroll is a magazine that focuses on the history of video games.  It’s been a while since the last issue was released back in Summer of last year.  Normally, an issue would be released every three months.  Hopefully this hint means a new issue will be announced, or better yet, released on February 20th.

Soon we will know.

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Supertapper recharge

February 11, 2014 | 23:09 | Written by: snake911

YES!  TxK, the remake to Tempest 2000, has finally been released!  I didn’t even know it came out.  I just by chance happened to fire up my Vita today and on the front page of the PS Store was TxK.  So far I’m loving it.  Really seems to be keeping in the spirit of Tempest 2000.

I’ll probably do a review on it.  Check my giantbomb profile for it.  Or maybe here?!

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Comments enabled

February 10, 2014 | 21:41 | Written by: snake911

Just figured out how to use the extension for comments.  Now y'all can vomit your opinions here just like every other major blogging site.  Yea?

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#intruder2

February 9, 2014 | 00:29 | Written by: snake911

SPECIAL TOONAMI ANNOUNCEMENT!

On September 8th, 2000, TOM encountered a creature that changed the face of Toonami. In 2015 (date tbd), TOM and Sara will face that creature again.

Toonami is happy to announce THE INTRUDER: PART 2! Why are we telling you about this so early? Simple! WE NEED YOUR HELP. This weekend, we need every Toonami faithful to Tweet, FB post, Instagram, etc the hashtag, “#intruder2.” The level of interest you guys show will determine how BIG the story we get to tell is. This adventure is in YOUR HANDS. Let us know if you’re excited for THE INTRUDER: PART 2 by posting about it, talking about it, and making your excitement known to the world! TOM and Sara are about to have their greatest adventure yet… and we promise, Toonami will not be the same.

DUN DUNNNNNN

Love, The Toonami Crew.

Reference

I can’t believe they are doing this!  The Intruder event that Toonami did years ago was a great event; and now they are doing it again.  In case you don’t know, Toonami used to do these events called Total Immersion Event.  It would span across a week during the broadcast and you had a sort of participation in it.  For example, the first TIE was The Intruder.  This event had a major thing take place where the Absolution (a spaceship) was damaged and we, the viewers, were to go online and select a replacement part for it.  The one with the most votes would be the new and permanent replacement.  If you picked the winning piece, you were placed into a drawing to win a trip to Japan.  At least that is what I remembered what the contest was about.  Anyways, The Intruder event was my most favorite one.

To see a video of the original event all squished together into one convenient video file, follow the following instructions.
http://www.toonamiarsenal.com --> Features (link on left side of the webpage) -->Toonami Total Immersion Event.

For details on Intruder 2, check Toonami's Tumblr page.

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Amnesia Fortnight 2014

February 8, 2014 | 01:48 | Written by: snake911

Yeah!  Love AF and it’s back again!  I participated in the voting process during the 2012 session and will be doing it again.  I also bought the Blu-ray that documented the event.  Click here to see my writeup for it.

I know I am a little late in posting this, but you have until Monday to vote for your favorite game ideas.  The ones with the most votes will be prototyped!  Check out the official site for details.

Aaannnddd, as a sweet cherry on top, Pendleton Ward -- the guy who created Adventure Time -- will be participating by pitching his own game ideas.  One of his ideas will also be chosen for a prototype too.

 

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Cowboy Android!

February 6, 2014 | 17:47 | Written by: snake911

Here is another great episode from The Aquabats! Super Show!

It starts with the group trying to rid a monster -- a giant mole rat -- from a mine.  Chased out of the mine by the monster, MC Bat Commander lit a stick of dynamite and threw it into the mine; causing a cave in.  This saved everyone by trapping the monster in the cave, but the miners are now ticked because they can’t work.

The group leaves, but Jimmy the Robot tells MCBC that he needs to plan ahead before acting.  MCBC says he’s not a thinker, but rather a “man of action” and just “winging it.”  Unfortunately, the battletram runs out of gas, forcing the group to walk through the desert.  They eventually come across an old western style town and go to the saloon for some water.  This is where they meet the Sheriff; which who isn’t welcoming to the group.

Chaos ensues as an old time saloon fight breaks out where the patrons in the bar are told by the Sheriff to fight the team.  During the fight, a chair is smashed over the Sheriff’s head. This caused his face to come off, revealing that he’s an android.  He shots MCBC with his laser pistol knocking him out.  Next he arrests the group.  Waking up in a jail cell, MCBC sees that his friends are tied in nooses ready to be hanged.  MCBC is rescued by kids who free him by unlocking the cell and giving him ointment for his wound.  They note that “people try to escape, but no one ever makes it.”  And that he needs to make a plan.  Although, his plan is to run crazy in the streets.  This catches the Sheriff’s attention long enough for the team to get out of their nooses and escape into the desert with MCBC.

They come across a group of cars and start looking for gas.  In an ice chest, Crash finds a cheese ball and Jimmy discovers a brochure for an old west town that has the android from the movie Cowboy Androids.  This is where they put the info together and figure the cars are from the townspeople and that they are being held captive against their own will from the android Sheriff.  Jimmy believes that the desert heat may have short circuited his wiring; turning him evil.  MCBC gets upset because the group believes his lack of planning put them in this situation.  In a fit, he runs off by himself and takes Crash’s cheese ball.  This leaves the team to come up with a plan in case MCBC does not.

They decide to confront the android with a showdown.  They outsmart it in the beginning by covering themselves with hubcaps so they wont be an easy target for the android’s laser pistol.  But one-by-one the group falls.  But MCBC comes running into town with the mole rat monster chasing him.  He’s luring the monster with the cheese ball.  MCBC then sticks it onto the android.  This is where the monster attacks the android, ripping it into pieces and takes the cheese ball and flies off.  The townsfolk are now free to leave, but when they do, the group forgets to ask them for gas.  Now with a plan, MCBC walks forward.  His plan is to walk through the desert until they find gas.

He was a metal man with a quick draw hand
With his trusty laser pistol he’d protect the wild land
The Cowboy Android Sheriff he was feared by all
Outlaws would scatter when they heard his call
YEEHAW!

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Construction complete

February 3, 2014 | 20:37 | Written by: snake911

Well, I’m pretty much finished designing the site the way I want it to look like.  Learning the ins and outs of this cms was pretty neat.  It also refreshed my knowledge of web design that I took back in college.  There may be a few tweaks you’ll see in the coming weeks, but it’s basically done.

I also have a confession to make.  The design of this site was pretty much stolen from another website (gasp).  However, the webmaster for that other site likes to redesign his site a lot.  So since my site is two or three designs behind his current one, I’m considering it abandoned and up for grabs.  Thus, I’ve taken it for myself.

Below is a screenshot of what the website looked like when it launched with the default template.

 

Below is a screenshot of the placeholder for the website before I got the cms setup.

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Panic?

January 31, 2014 | 21:31 | Written by: snake911

Earlier today on twitter, I noticed people were saying that the links for 1up.com podcasts were dead.  Meaning, they might be slowly shutting the site down.  I’m guessing this really shouldn’t be a big surprise since we are coming up to the one year anniversary since 1up’s status switched to defunct.

Well, incase a permanent shutdown is eminent, I’m going to rush and get as much content as I can while the gettin’s good.  Specifically, I want to get the cover stories.  Man, some of those are fantastics reads!

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In Linking, the Sapient Dream.

January 30, 2014 | 22:14 | Written by: snake911

I hope Sony releases LSD to the US.  No, not the drug!  The game -- LSD: Dream Emulator.

I stumbled upon this game recently and would love, love, love to play it.  Well, maybe not play it, but experience it (because it's one of those games that's not really a game, but a sort of "interactive experience").  It came out on the PS1 back in 1998.  Unfortunately it never came to the US and only stayed within Japan.  Not to long ago it showed up for sale on PSN Japan.  They should put it on PSN US as part of that import series they were doing a lot a few years ago.

There is a fantastic article about this game on Hardcore Gaming 101.  Give it a read.  If you don’t want to do that, then check out this gameplay video of it in action.  As you’ll see, it’s something you need to play to get the full experience.  Just reading and watching videos just isn’t enough!

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Rough and tough

January 28, 2014 | 19:54 | Written by: snake911

Just got around to playing Bionic Commando Rearmed.  Never played the original for the NES, so I don’t have a comparison to make, but man, what a great game.

At the time it came out, I remember a lot of people were talking about this game, especially the music.  And man, they were right!  The soundtrack really fits the game well with it being a chiptune vibe; matching with the original 8-bit game.  I liked it so much that I purchased it on iTunes.  You should do the same as well.

In addition to the music, I loved the gameplay.  I never played a game with mechanics like that before.  You know, the swinging around stuff with your bionic arm.  The only other game that I know of that has a similar type of gameplay is Umihara Kawase.  Wondering if I should try one of those games out.  Anyways, the platforming was great, but man, it was a challenging game.

It wasn’t hard enough to where I would start to hate the game.  It did a good job at being just hard enough to where you didn’t hit a wall with the difficulty, but rather just grazed it.  Another thing to note were the graphics.  I loved how it was a polygonal game, but on a 2D plane.  The 3D-ishness of the graphics as you run by objects were neat.  And to top it off, I also liked the character artwork by Shinkiro.  I’m a fan of his work from both his days at SNK and Capcom.

Nice graphics, superb music, and tight controls make this a well rounded game.  Gotta give it to Capcom, and more importantly Grin, for making such a fantastic game.

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